Widespread News on Gaspee VR The Associated Press wrote a brief story about our project following Rhode Island Senator, Sheldon Whitehouse’s, mentioning of the Gaspee… Widespread News on Gaspee VR
Virtual Reality is a Revolutionary Ed Tech Video: Brown University VR Artist-in-Residence, Adam Blumenthal, discusses the value of Virtual Reality for education.… Virtual Reality is a Revolutionary Ed Tech
Summer at Brown: Intro to Virtual Reality We Take VR Seriously During this 3-week course in Brown’s Pre-College Program we looked at a variety of virtual reality… Summer at Brown: Intro to Virtual Reality
Content Creation vs Consumption in EdTech Is passive consumption of VR the ideal scenario for students of the future? … Content Creation vs Consumption in EdTech
A Virtual 18th Century Tavern A successful experiment using photogrammetry to create a virtual environment.… A Virtual 18th Century Tavern
Presence in Virtual Reality Are we moving closer to simulating our own reality in order to most convincingly share any story?… Presence in Virtual Reality
Tilt Brush to Unity Workflow With the ability to combine colorful sketches created in Tilt Brush with various interactions enabled by Unity, developers can now bring more interesting stories to life in VR.… Tilt Brush to Unity Workflow
9 Cognitive Effects in Multimedia Learning Is it inherently better to create lessons that draw on many different media and modes of thought? Mayer’s theory of multimedia learning addresses the cognitive science behind the intuition that combining multiple modalities optimizes education.… 9 Cognitive Effects in Multimedia Learning
Designing a Future for Classroom VR As VR becomes more affordable and easy to use we can expect to see its usage in classrooms skyrocket. Pantelidis’ guidelines for designing educational experiences aim to ensure that the future of classroom VR is bright.… Designing a Future for Classroom VR
Devlog 03: Battling Time and Medium Constraints Nothing is unachievable with the powers of helpful advising and Google™ Search!… Devlog 03: Battling Time and Medium Constraints
Shooting with Google Jump A brief overview of a VR shoot with Google’s 360° 3D camera rig: the Jump.… Shooting with Google Jump
Midsemester Update The halfway point of the semester is past, and Spring Break is coming up. With that milestone behind us, we… Midsemester Update
Why VR for Education? It’s time to recognize the potential virtual realities have to optimize our human capacity to engage.… Why VR for Education?
Gaspee GISP Grateful to Google Google has loaned Brown a coveted Jump Camera rig… Gaspee GISP Grateful to Google
Mixed Reality Advantages With mixed reality, it’s possible for onlookers to see what it’s like to be inside virtual reality.… Mixed Reality Advantages
Spatial Audio and Immersion Audio is the number one biggest component of believable immersion.… Spatial Audio and Immersion
Low-Cost VR with Smart Phones The Gear VR is an interesting device if you don’t have a Samsung phone… Low-Cost VR with Smart Phones
Devlog 02: Should VR be Reality-Based? Virtual reality developers are met with the challenge of keeping the user’s subconscious grounded and secure while still creating visual environments that could never exist in real life.… Devlog 02: Should VR be Reality-Based?
App Review: Waltz of the Wizard, VR Magic ‘Waltz of the Wizard’ takes advantage of the surreal perceptual possibilities in VR to create a truly magical feeling.… App Review: Waltz of the Wizard, VR Magic
App Review: Realities, Photogrammetry in VR While 360 videos restrict the perceptual gaze of a user to a single, rotational vantage point, Realities offers full freedom to explore.… App Review: Realities, Photogrammetry in VR