A Virtual 18th Century Tavern A successful experiment using photogrammetry to create a virtual environment.… A Virtual 18th Century Tavern
Presence in Virtual Reality Are we moving closer to simulating our own reality in order to most convincingly share any story?… Presence in Virtual Reality
Tilt Brush to Unity Workflow With the ability to combine colorful sketches created in Tilt Brush with various interactions enabled by Unity, developers can now bring more interesting stories to life in VR.… Tilt Brush to Unity Workflow
Designing a Future for Classroom VR As VR becomes more affordable and easy to use we can expect to see its usage in classrooms skyrocket. Pantelidis’ guidelines for designing educational experiences aim to ensure that the future of classroom VR is bright.… Designing a Future for Classroom VR
Devlog 03: Battling Time and Medium Constraints Nothing is unachievable with the powers of helpful advising and Google™ Search!… Devlog 03: Battling Time and Medium Constraints
Midsemester Update The halfway point of the semester is past, and Spring Break is coming up. With that milestone behind us, we… Midsemester Update
Why VR for Education? It’s time to recognize the potential virtual realities have to optimize our human capacity to engage.… Why VR for Education?
Mixed Reality Advantages With mixed reality, it’s possible for onlookers to see what it’s like to be inside virtual reality.… Mixed Reality Advantages
Low-Cost VR with Smart Phones The Gear VR is an interesting device if you don’t have a Samsung phone… Low-Cost VR with Smart Phones
Devlog 02: Should VR be Reality-Based? Virtual reality developers are met with the challenge of keeping the user’s subconscious grounded and secure while still creating visual environments that could never exist in real life.… Devlog 02: Should VR be Reality-Based?
App Review: Waltz of the Wizard, VR Magic ‘Waltz of the Wizard’ takes advantage of the surreal perceptual possibilities in VR to create a truly magical feeling.… App Review: Waltz of the Wizard, VR Magic
App Review: Realities, Photogrammetry in VR While 360 videos restrict the perceptual gaze of a user to a single, rotational vantage point, Realities offers full freedom to explore.… App Review: Realities, Photogrammetry in VR
Devlog 01: Leaving the Harbor The Gaspee Affair VR has just “set sailed” into production!… Devlog 01: Leaving the Harbor
Virtual Reality Sickness: Tips and Tricks VR sickness is very common among first-time users, but sometimes the effects persist… Virtual Reality Sickness: Tips and Tricks
Challenges of Creating Educational Games There is a golden zone in which the educational game is neither too gamey nor too pedantic or boring; this zone is the goal for edutainment design teams.… Challenges of Creating Educational Games
New Field Trips: Insight from Google Expeditions The Google Expeditions team conceptualizes educational VR as a field trip that students would otherwise be unable to experience because of time, space, or safety reasons.… New Field Trips: Insight from Google Expeditions
Gamification Boosts VR-for-Ed Across studies, game-based methods had an impact almost twice as large as virtual worlds or simulations without gamification.… Gamification Boosts VR-for-Ed
Keys to a Constructivist Multisensory VR Experience VR is a unique amalgam of educational technologies because it provides 3D spatial representations, multisensory channels for user interaction, immersion, and intuitive interactivity through manipulation in real time.… Keys to a Constructivist Multisensory VR Experience