Widespread News on Gaspee VR The Associated Press wrote a brief story about our project following Rhode Island Senator, Sheldon Whitehouse’s, mentioning of the Gaspee… Widespread News on Gaspee VR
Summer at Brown: Intro to Virtual Reality We Take VR Seriously During this 3-week course in Brown’s Pre-College Program we looked at a variety of virtual reality… Summer at Brown: Intro to Virtual Reality
Content Creation vs Consumption in EdTech Is passive consumption of VR the ideal scenario for students of the future? … Content Creation vs Consumption in EdTech
9 Cognitive Effects in Multimedia Learning Is it inherently better to create lessons that draw on many different media and modes of thought? Mayer’s theory of multimedia learning addresses the cognitive science behind the intuition that combining multiple modalities optimizes education.… 9 Cognitive Effects in Multimedia Learning
Designing a Future for Classroom VR As VR becomes more affordable and easy to use we can expect to see its usage in classrooms skyrocket. Pantelidis’ guidelines for designing educational experiences aim to ensure that the future of classroom VR is bright.… Designing a Future for Classroom VR
Midsemester Update The halfway point of the semester is past, and Spring Break is coming up. With that milestone behind us, we… Midsemester Update
Project Gallery Stephen Hopkins House Parlor The Stephen Hopkins House Providence, Rhode Island December 1772 Providence colonial leaders have written to Samuel… Project Gallery
Why VR for Education? It’s time to recognize the potential virtual realities have to optimize our human capacity to engage.… Why VR for Education?
Devlog 01: Leaving the Harbor The Gaspee Affair VR has just “set sailed” into production!… Devlog 01: Leaving the Harbor
Challenges of Creating Educational Games There is a golden zone in which the educational game is neither too gamey nor too pedantic or boring; this zone is the goal for edutainment design teams.… Challenges of Creating Educational Games
New Field Trips: Insight from Google Expeditions The Google Expeditions team conceptualizes educational VR as a field trip that students would otherwise be unable to experience because of time, space, or safety reasons.… New Field Trips: Insight from Google Expeditions
Micro VR Experiences Can Transform Education Redesigning education has the potential to shift the focus from simply including impactful experiences to being about the impactful experience itself.… Micro VR Experiences Can Transform Education
Gamification Boosts VR-for-Ed Across studies, game-based methods had an impact almost twice as large as virtual worlds or simulations without gamification.… Gamification Boosts VR-for-Ed
Keys to a Constructivist Multisensory VR Experience VR is a unique amalgam of educational technologies because it provides 3D spatial representations, multisensory channels for user interaction, immersion, and intuitive interactivity through manipulation in real time.… Keys to a Constructivist Multisensory VR Experience