Jack Brook ’19
This article from EdTech magazine illustrates how VR can effectively transform traditional learning environments by allowing students to participate in (ideally) 20 minute “micro-experiences.” The Stanford Virtual Human Interaction Lab suggests limiting VR experiences to 20 minutes in order to reduce the occurrence of any negatively overwhelming effects of visiting a vivid virtual world. The lab has found that the VR experiences yield transformative results even when they last under 20 minutes.
Redesigning education has the potential to shift the focus from simply including impactful experiences to being about the impactful experience itself. The author argues that VR will provide solutions for students with disabilities and schools without the economic means to fund field trips or study abroad programs by offering the opportunity to explore through a mediated visual world. Lastly, the author emphasizes that VR innovation could ultimately remove the boundary between the classroom and “the real world” by virtue of the viscerality and illusion of embeddedness that VR promises.