Event | Playing the Past – Archaeology and Video Games Play Well Together

On Sunday and Monday, January 27 and 28, 2019, Eva Mol and Carl Walsh, Postdoctoral Research Associates in Archaeology and the Ancient World at the Joukowsky Institute for Archaeology and the Ancient World, hosted a conference and workshop at the Rockefeller Library entitled, “Playing the Past – Archaeology and Video Games Play Well Together.

Conference

On Sunday, speakers discussed the state of the field in gaming and archaeology with a specific focus on how interactive, virtual media function as a differential space for theory-crafting, historytelling, and public outreach. Seven presenters spoke about topics ranging from a case study of Assassin’s Creed: Origins, which is set in ancient Egypt, to the pedagogical uses of games set in ancient time periods, to the participatory creation of historical video games and environments by both experts and the public.

The presentations took place in the Patrick Ma Digital Scholarship Lab, which is equipped with a large-scale, high-resolution video wall comprised of twelve 55-inch high-resolution LED screens, allowing for crisp and responsive visual presentation of video games and other media.

Workshop

On Monday, Angus Mol and Aris Politopoulos of Leiden University and the VALUE Foundation taught workshop participants, including archaeologists, designers, critics and consumers, how to use Twine, an intuitive and powerful tool for digital storytelling and game design. The group made use of what was learned by building video games in the Library’s Sidney E. Frank Digital Studio. The Studio’s flexible space allowed the attendees to break into smaller groups and collaborate while using the room’s screen and whiteboards.

Date: Sunday and Monday, January 27 and 28, 2019
Time: All day
Location: Patrick Ma Digital Scholarship Lab & Sidney E. Frank Digital Studio, Rockefeller Library, 10 Prospect Street