Manovich’s Five Principles of New Media offers a definition for a new objectivity in the digital age that can apply to any potential object. His observations make sense in applying the principles of representation to a film to a video codec, the independently modular object oriented program that exists in video games as makes up the world of Myst and Warcraft, the automation of art in electronic music production, the variability a photograph can take online through the modifications that are made with each share, and the influence computers have in the ways we understand ideas such as hypertext influencing the ideas itself. Thereby, one can understand how the analog, singular, rational, invariable, and autonomous human can be made to fit this model as a New Media object that follows the same conventions as other objects. In essence, I would like to argue against the old convention of technology stifling human interaction by combining Gregory and Manovich’s claims to suggest that by objectifying humanity as a new media object, the individual and space becomes more intimate and interconnected.
The drone is a digital medium that acts upon the real world to promises that the autonomy, representation, and precision of the digital age to be applied to warfare. However, consider traditional warfare beyond the romanticized idea of the personal duel between a hero and advisory. Warfare is an abstraction of humanity, where the days of Machiavelli talked in cold statistics in the same light as the military general from Dr. Strangelove describes the numbers game of lives lost in a nuclear war. Analog technology of warfare also serves to further abstraction: the machine gun has the ability to abstract a beach full of soldiers in the same way the Hydrogen Bomb can abstract cities and civilians by the millions. However, drone warfare fundamentally breaks the mold by promising precision warfare to the public where the target becomes more intimate as the subject on a computer screen. Consider if each soldier who stormed Normandy beach was given a trial by the Nazi machine gunner prior to his shot; drone warfare places the soldier in a new position of observation of spaces, where the top down view of the camera lets the soldier formulate evidence, have a trial, and execute an execution for the target.
While all 5 elements of Manovich’s Principles can be made to fit the trials of drone warfare, a focus on the disconnect of the 5th element of transcoding can demonstrate the collapse of space in a new intimacy of new media. While new media is often portrayed as being the tool to open up spaces of new worlds through abstractions, drone warfare flips this notion on the pivot of transcoding. The influence of the cultural and computer layer is a dichotomy that is often misunderstood as going one way: our culture dictates what our computers will do and our society will apply itself to the treatment of objects and subjects under current precedence. Yet, when it comes to warfare, the drone forces the end user to come face to face with his target and makes him defy the culture of a separation and patriotism to the war targets, where a conscious decision is forced upon each kill, making each death a personal experience.
Perhaps this is just an artifact of the early state of new media based warfare that is offered by the hunter killer drones? The future that is depicted in the Call of Duty franchise offers weaponry that reintroduces numerical representation and automation to the concept of killing in a numbers game. After a 15-person kill steak, a computer tablet appears with the map displayed to the user and red dots now representing other online players that he may tap and select to neutralize the enemy. The future may hold computers that are able to distinguish enemies and display each individual red targets on a screen, tracked in real time, and neutralized with a touch of the monitor. It will be then that computers will once again influence our concept of warfare to that of abstractions; or, will each red dot be accompanied by a file of aggregate data, photos, and their entire digitized life story that will only make each kill tougher and cause the onset of PTSD to develop more rapidly? Overall, the uncertainty of the future of warfare demonstrates that we as a society are at the mercy of computer layer of influence on our culture.