In this week’s lab of exploring Blizzard’s gameworld ‘World of Warcraft’ I went in hoping to appreciate, above all else, the longevity of it. In most cultural forms, especially games, there is a shelf life of relevance. Now books, movies and the like have certain ‘classics’ which will always be appreciated to some degree. But, for the most part, games don’t have this ‘classic’ status- or at least not yet. Largely, games simply age into irrelevance and make way for the next great thing, and this typically happens within the span of two years or so- longer games will extend this to five or even seven years. But World of Warcraft saw it’s debut in 2004 and is now upon it’s 12th year, nearly unheard of for game longevity. Although it’s under past it’s peak in terms of playerbase, the gameworld is still showing no signs of stopping yet- and so I wanted to see in this lab, just what allowed this world to exist for so long. From the short time I had with the experience, two of these factors we’re easy to spot. They were graphics and investment.
In terms of Graphics, Warcraft has this sort of cartoony light colored, near cell shaded appeal- it’s hard to narrow down exactly, but the important factor is it’s non-realistic and self-identifying aesthetic. You could easily see that what made it maintain it’s longevity, at least visually, is that by not bearing itself to realism it couldn’t age at nearly the same pace a ‘realistic’ game would. As soon as a new game is shown to be ‘more realistic’ a seemingly realistic game will age more and more as it’s relatively farther from that reality. But since warcraft’s art could only be described as ‘warcraftey’ nothing could trump it in that category to degrade it’s worth. Above all, that detail is paramount to WoW’s timelessness. But in terms of game-function, the only observable quality I could spot in the playtime was simply the fact that it was a game of investment- meaning what you got out of it was directly accumulative of the time you put in. So it’s no wonder that the player base would continue and continue over the years, as it achieved the goal of not doing the same thing over and over, but progressively building something up year after year. Still, it’ll be interesting to see how far these factors can really carry Warcraft’s longevity. (Week 9)