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In class Monday we spoke about drones being digital or virtual entities moving in physical space, and in Myst we explored a digital or virtual space while physically interacting with a mouse to do so. At first glance these may seem like analogous styles of movement, with a physical entity and a virtual entity interacting, but it seems to me that space as we understand it shouldn’t be applied as a concept to a game like Myst. In Myst, someone created the space that you interact with. In the creation process, that designer didn’t have to navigate through the space they were creating at all. Rather, they wrote code or used tools to shape the space, most likely with the ability to move through space (and time, in the case of Myst) at will. This is quite opposite to our existence in the physical world. We must toil to build structures, take time to move through space, and physically inhabit the world. Virtual spaces have no such constraints by themselves. Designers and programmers choose to impose these constraints on the user of the space they create. This may be because we cannot comprehend space as a non-contiguous entity, In The Matrix, Neo moves through contiguous space (albeit faster than a normal denizen of the matrix) even though he could conceivably just teleport everywhere he needs to go. We as users need this structure, but behind the scenes, the computer has no concept of space. There is no reason that one file should describe a room that is contiguous with another room contained in another file. Does the computer, then, interact with the “space” it creates as a spatial entity? Or rather are we imposing space on the computer, just like we impose space on the drones that navigate our world? When there is a virtual space on a screen, we can see it and so it feels more real, but is it any more of a space than a map or an adventure novel?