“You need to choose the same race if you want to hang out with your friends” – these were the directions we were given when loading up World of Warcraft. At first I thought I had misheard, but upon entering the game I realized it was in fact a perfectly accurate description of the initial WOW setup. If I chose to be a Elf I began in a different area than if I chose to be a Gnome, or a Troll: WOW is entirely racialized. Perhaps I would not have been so unsettled by this realization if I hadn’t first encountered the game in the context of this class, but due to the surrounding readings and critical approach that framed the game, I can’t help but challenge this.
First of all, this entirely undermines the positive portrayal of the digital world as a place where you can be whoever you want to be. The theme of adopting alternative character has been pervasive through the course, with the exploration of the possibility that the digital world gives freedom from limitations. Be whoever, speak to whomever, wherever, whenever. Yet this racial underpinning of WOW demonstrates the fallacy of this positive portrayal. Perhaps you can be whoever, but that whoever will still be prone to the same type of categorization that we experience in the real world. This therefore reveals the notion of freedom within boundaries that the digital world seems to create: you can speak to whoever you want via the amazing network system, but as long as you’re not discussing something censored [for example].
One could still argue that this is just a game, so who cares? But as evidenced in this weeks readings, as well as elsewhere in the course, is play ever really ‘just play’? The division between reality and virtual seems to be increasingly thinning, to create a vastly more porous interaction than we may think. Video games for war-training, sexting instead of intercourse, when can we actually draw a line? Consequently it is incredibly important to be re-enforcing a universe of categorization and race, even it is in a fictitious world.
On a slightly separate note, but something I’m interested in exploring. I find it interesting that we returned this week to the idea of hallucinations, as this was something we dealt with in the first week of class. It seems the Matrix and WOW provide an interesting dynamic when looked at together. The Matrix is supposed to be terrifying on the basis that we are unwittingly living in a fake world. We have been duped into a false, digital existence against our will. How has this transitioned to WOW? We are now voluntarily leaving the real world to get immersed obsessively in a fake, digital world, exactly the type of fake-reality that horrifies us in the Matrix. We have literally chosen to exist in a way that was previously sold to us as horrifying. The hallucination was a form of deception at the start of class, but now it is a voluntary act. [Free labour indeed…]
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